AI Insights · Timothy · September 2021
Performance of Top 5 City Building Games on Android in Hungary - Q3 2021
In Q3 2021, leading city building games on Android in Hungary showed diverse trends in downloads, revenue, and active users. Here's a detailed overview of their performance.
In the third quarter of 2021, the top five city building games on the Android platform in Hungary demonstrated varying trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into the performance of these popular games.
SimCity BuildIt from ELECTRONIC ARTS had a dynamic quarter. Weekly revenue peaked at approximately $662 in mid-July and saw fluctuations throughout the quarter, ending September with around $254. Downloads showed a similar pattern, reaching a high of 413K in mid-August before tapering off to 282K by the end of September. Active users remained relatively stable, peaking at 4.6K in late July and dipping to 3.9K by the end of the quarter.
Trailer Park Boys: Greasy Money by East Side Games Studio experienced a notable increase in revenue towards the end of the quarter, reaching $421 in the final week of September. Downloads were inconsistent, with a significant rise to 341K in the last week of September. Active users saw a gradual increase, peaking at over 1K by the end of the quarter.
Global City: Building Games from MY.GAMES B.V. showed steady revenue, peaking at $297 in early August and maintaining around $208 by late September. Downloads were modest, with a peak of 288K in mid-July. Active users showed a slight decline, starting at 441 and ending the quarter at 337.
Megapolis: City Building Sim by Social Quantum Ltd had a steady download rate, peaking at 390K in mid-August and ending the quarter with 244K. Revenue saw a general decline, starting at $238 and dropping to $60 by the end of September. Active users remained relatively stable, peaking at 1.3K in late July and ending the quarter at 1.2K.
The Tribez: Build a Village by Game Insight had a notable spike in downloads, peaking at 1M in late August but falling to zero by the end of September. Revenue peaked at $171 in mid-August and saw a decline towards the end of the quarter. Active users showed significant growth, peaking at nearly 2.4K at the end of August and stabilizing around 1.4K by the end of September.
For more insights into app performance, visit Sensor Tower.